Compare any two graphics cards:
GeForce GT 640 DDR3 vs GeForce GTX 260
IntroThe GeForce GT 640 DDR3 features a core clock frequency of 900 MHz and a DDR3 memory speed of 1782 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It features 384 SPUs, 32 Texture Address Units, and 16 ROPs.Compare those specs to the GeForce GTX 260, which uses a 65 nm design. nVidia has set the core frequency at 576 MHz. The GDDR3 memory works at a speed of 999 MHz on this model. It features 192 SPUs as well as 64 Texture Address Units and 28 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 260 should in theory be a lot faster than the GeForce GT 640 DDR3 overall. (explain)
Texel RateThe GeForce GTX 260 should be a lot (more or less 28%) faster with regards to AF than the GeForce GT 640 DDR3. (explain)
Pixel RateThe GeForce GTX 260 should be just a bit (more or less 12%) better at FSAA than the GeForce GT 640 DDR3, and also will be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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