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GeForce GT 640 DDR3 vs GeForce GTX 295

Intro

The GeForce GT 640 DDR3 has clock speeds of 900 MHz on the GPU, and 1782 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.

Compare all that to the GeForce GTX 295, which features GPU clock speed of 576 MHz, and 896 MB of GDDR3 RAM set to run at 999 MHz through a 448-bit bus. It also features 240 Stream Processors, 80 TAUs, and 28 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
GeForce GTX 295 289 Watts
Difference: 224 Watts (345%)

Memory Bandwidth

The GeForce GTX 295 should in theory perform much faster than the GeForce GT 640 DDR3 in general. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 166752 (292%)

Texel Rate

The GeForce GTX 295 is much (about 220%) faster with regards to texture filtering than the GeForce GT 640 DDR3. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 63360 (220%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 295 is superior to the GeForce GT 640 DDR3, by a large margin. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 17856 (124%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 GeForce GTX 295
Manufacturer nVidia nVidia
Year June 2012 January 8, 2009
Code Name GK107 G200b
Memory 2048 MB 896 MB (x2)
Core Speed 900 MHz 576 MHz (x2)
Memory Speed 3564 MHz 1998 MHz (x2)
Power (Max TDP) 65 watts 289 watts
Bandwidth 57024 MB/sec 223776 MB/sec
Texel Rate 28800 Mtexels/sec 92160 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 32256 Mpixels/sec
Unified Shaders 384 240 (x2)
Texture Mapping Units 32 80 (x2)
Render Output Units 16 28 (x2)
Bus Type DDR3 GDDR3
Bus Width 128-bit 448-bit (x2)
Fab Process 28 nm 55 nm
Transistors 1300 million 1400 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 11.0 DirectX 10
OpenGL Version OpenGL 4.2 OpenGL 3.1

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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