Compare any two graphics cards:
VS

GeForce GT 640 DDR3 vs GeForce GTX 560 Ti 448

Intro

The GeForce GT 640 DDR3 uses a 28 nm design. nVidia has clocked the core speed at 900 MHz. The DDR3 memory works at a frequency of 1782 MHz on this specific model. It features 384 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.

Compare those specs to the GeForce GTX 560 Ti 448, which makes use of a 40 nm design. nVidia has set the core frequency at 732 MHz. The GDDR5 memory runs at a frequency of 900 MHz on this particular card. It features 448 SPUs along with 56 Texture Address Units and 40 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 448 4200 points
GeForce GT 640 DDR3 1560 points
Difference: 2640 (169%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 145 Watts (223%)

Memory Bandwidth

Performance-wise, the GeForce GTX 560 Ti 448 should in theory be a lot better than the GeForce GT 640 DDR3 overall. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 86976 (153%)

Texel Rate

The GeForce GTX 560 Ti 448 should be much (more or less 42%) better at anisotropic filtering than the GeForce GT 640 DDR3. (explain)

GeForce GTX 560 Ti 448 40992 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 12192 (42%)

Pixel Rate

The GeForce GTX 560 Ti 448 is a lot (about 103%) better at full screen anti-aliasing than the GeForce GT 640 DDR3, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 14880 (103%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 640 DDR3

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 640 DDR3 GeForce GTX 560 Ti 448
Manufacturer nVidia nVidia
Year June 2012 December 2011
Code Name GK107 GF110
Memory 2048 MB 1280 MB
Core Speed 900 MHz 732 MHz
Memory Speed 3564 MHz 3600 MHz
Power (Max TDP) 65 watts 210 watts
Bandwidth 57024 MB/sec 144000 MB/sec
Texel Rate 28800 Mtexels/sec 40992 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 384 448
Texture Mapping Units 32 56
Render Output Units 16 40
Bus Type DDR3 GDDR5
Bus Width 128-bit 320-bit
Fab Process 28 nm 40 nm
Transistors 1300 million 3000 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GT 640 DDR3

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield