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GeForce 9800 GX2 vs Geforce GTX 690

Intro

The GeForce 9800 GX2 uses a 65 nm design. nVidia has clocked the core speed at 600 MHz. The GDDR3 memory is set to run at a frequency of 1000 MHz on this specific card. It features 128 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.

Compare that to the Geforce GTX 690, which features a clock speed of 915 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 256-bit memory bus, and uses a 28 nm design. It features 1536 SPUs, 128 TAUs, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GX2 197 Watts
Geforce GTX 690 300 Watts
Difference: 103 Watts (52%)

Memory Bandwidth

Theoretically, the Geforce GTX 690 should be quite a bit faster than the GeForce 9800 GX2 overall. (explain)

Geforce GTX 690 384512 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 256512 (200%)

Texel Rate

The Geforce GTX 690 should be a lot (about 205%) better at texture filtering than the GeForce 9800 GX2. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 157440 (205%)

Pixel Rate

If running with a high resolution is important to you, then the Geforce GTX 690 is superior to the GeForce 9800 GX2, by far. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 39360 (205%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Geforce GTX 690
Manufacturer nVidia nVidia
Year Mar 2008 April 2012
Code Name G92 GK104
Memory 512 MB (x2) 2048 MB (x2)
Core Speed 600 MHz (x2) 915 MHz (x2)
Memory Speed 2000 MHz (x2) 6008 MHz (x2)
Power (Max TDP) 197 watts 300 watts
Bandwidth 128000 MB/sec 384512 MB/sec
Texel Rate 76800 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 128 (x2) 1536 (x2)
Texture Mapping Units 64 (x2) 128 (x2)
Render Output Units 16 (x2) 32 (x2)
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit (x2)
Fab Process 65 nm 28 nm
Transistors 754 million 3540 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported across the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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