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Geforce GTX 690 vs Radeon HD 4850 X2 1GB

Intro

The Geforce GTX 690 has a core clock speed of 915 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 256-bit memory bus, and uses a 28 nm design. It is comprised of 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

Compare all that to the Radeon HD 4850 X2 1GB, which has core clock speeds of 625 MHz on the GPU, and 993 MHz on the 1024 MB of GDDR3 RAM. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4850 X2 1GB 250 Watts
Geforce GTX 690 300 Watts
Difference: 50 Watts (20%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 690 will be 203% quicker than the Radeon HD 4850 X2 1GB overall, because of its higher bandwidth. (explain)

Geforce GTX 690 384512 MB/sec
Radeon HD 4850 X2 1GB 127104 MB/sec
Difference: 257408 (203%)

Texel Rate

The Geforce GTX 690 will be a lot (approximately 368%) faster with regards to anisotropic filtering than the Radeon HD 4850 X2 1GB. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon HD 4850 X2 1GB 50000 Mtexels/sec
Difference: 184240 (368%)

Pixel Rate

If running with a high resolution is important to you, then the Geforce GTX 690 is a better choice, and very much so. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon HD 4850 X2 1GB 20000 Mpixels/sec
Difference: 38560 (193%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon HD 4850 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year April 2012 Nov 7, 2008
Code Name GK104 R700
Memory 2048 MB (x2) 1024 MB (x2)
Core Speed 915 MHz (x2) 625 MHz (x2)
Memory Speed 6008 MHz (x2) 1986 MHz (x2)
Power (Max TDP) 300 watts 250 watts
Bandwidth 384512 MB/sec 127104 MB/sec
Texel Rate 234240 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 1536 (x2) 800(160x5) (x2)
Texture Mapping Units 128 (x2) 40 (x2)
Render Output Units 32 (x2) 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 256-bit (x2) 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 3540 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.2 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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