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Geforce GTX 690 vs Radeon HD 4870 X2

Intro

The Geforce GTX 690 comes with a GPU core clock speed of 915 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1502 MHz through a 256-bit bus. It also is made up of 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

Compare all that to the Radeon HD 4870 X2, which has core clock speeds of 750 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR5 memory. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 690 300 Watts
Radeon HD 4870 X2 350 Watts
Difference: 50 Watts (17%)

Memory Bandwidth

The Geforce GTX 690 should theoretically perform quite a bit faster than the Radeon HD 4870 X2 in general. (explain)

Geforce GTX 690 384512 MB/sec
Radeon HD 4870 X2 230400 MB/sec
Difference: 154112 (67%)

Texel Rate

The Geforce GTX 690 should be much (more or less 290%) better at texture filtering than the Radeon HD 4870 X2. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon HD 4870 X2 60000 Mtexels/sec
Difference: 174240 (290%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Geforce GTX 690 is the winner, by far. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon HD 4870 X2 24000 Mpixels/sec
Difference: 34560 (144%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon HD 4870 X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon HD 4870 X2
Manufacturer nVidia AMD
Year April 2012 Aug 12, 2008
Code Name GK104 R700
Memory 2048 MB (x2) 1024 MB (x2)
Core Speed 915 MHz (x2) 750 MHz (x2)
Memory Speed 6008 MHz (x2) 3600 MHz (x2)
Power (Max TDP) 300 watts 350 watts
Bandwidth 384512 MB/sec 230400 MB/sec
Texel Rate 234240 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 1536 (x2) 800(160x5) (x2)
Texture Mapping Units 128 (x2) 40 (x2)
Render Output Units 32 (x2) 16 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 3540 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.2 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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