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Geforce GTX 690 vs Radeon HD 6970

Intro

The Geforce GTX 690 uses a 28 nm design. nVidia has set the core frequency at 915 MHz. The GDDR5 memory is set to run at a speed of 1502 MHz on this specific card. It features 1536 SPUs as well as 128 Texture Address Units and 32 ROPs.

Compare all that to the Radeon HD 6970, which uses a 40 nm design. AMD has clocked the core speed at 880 MHz. The GDDR5 memory runs at a speed of 1375 MHz on this specific model. It features 1536 SPUs along with 96 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
Radeon HD 6970 3470 points
Difference: 9641 (278%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6970 250 Watts
Geforce GTX 690 300 Watts
Difference: 50 Watts (20%)

Memory Bandwidth

In theory, the Geforce GTX 690 is 118% quicker than the Radeon HD 6970 overall, due to its greater bandwidth. (explain)

Geforce GTX 690 384512 MB/sec
Radeon HD 6970 176000 MB/sec
Difference: 208512 (118%)

Texel Rate

The Geforce GTX 690 is quite a bit (about 177%) faster with regards to texture filtering than the Radeon HD 6970. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon HD 6970 84480 Mtexels/sec
Difference: 149760 (177%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Geforce GTX 690 is superior to the Radeon HD 6970, by far. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon HD 6970 28160 Mpixels/sec
Difference: 30400 (108%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon HD 6970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon HD 6970
Manufacturer nVidia AMD
Year April 2012 December 2010
Code Name GK104 Cayman XT
Memory 2048 MB (x2) 2048 MB
Core Speed 915 MHz (x2) 880 MHz
Memory Speed 6008 MHz (x2) 5500 MHz
Power (Max TDP) 300 watts 250 watts
Bandwidth 384512 MB/sec 176000 MB/sec
Texel Rate 234240 Mtexels/sec 84480 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 28160 Mpixels/sec
Unified Shaders 1536 (x2) 1536
Texture Mapping Units 128 (x2) 96
Render Output Units 32 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 28 nm 40 nm
Transistors 3540 million 2640 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon HD 6970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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