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GeForce GT 320 vs Geforce GTX 690

Intro

The GeForce GT 320 comes with a clock frequency of 540 MHz and a GDDR3 memory speed of 790 MHz. It also features a 128-bit bus, and uses a 40 nm design. It is comprised of 72 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.

Compare those specs to the Geforce GTX 690, which features core clock speeds of 915 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 RAM. It features 1536 SPUs along with 128 TAUs and 32 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 320 43 Watts
Geforce GTX 690 300 Watts
Difference: 257 Watts (598%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 690 should in theory be a lot better than the GeForce GT 320 in general. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GT 320 25280 MB/sec
Difference: 359232 (1421%)

Texel Rate

The Geforce GTX 690 should be a lot (about 1707%) more effective at AF than the GeForce GT 320. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GT 320 12960 Mtexels/sec
Difference: 221280 (1707%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Geforce GTX 690 is the winner, by far. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GT 320 4320 Mpixels/sec
Difference: 54240 (1256%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 320

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 320 Geforce GTX 690
Manufacturer nVidia nVidia
Year February 2010 April 2012
Code Name GT215 GK104
Memory 1024 MB 2048 MB (x2)
Core Speed 540 MHz 915 MHz (x2)
Memory Speed 1580 MHz 6008 MHz (x2)
Power (Max TDP) 43 watts 300 watts
Bandwidth 25280 MB/sec 384512 MB/sec
Texel Rate 12960 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 72 1536 (x2)
Texture Mapping Units 24 128 (x2)
Render Output Units 8 32 (x2)
Bus Type GDDR3 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 40 nm 28 nm
Transistors 727 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 11.0
OpenGL Version OpenGL 3.3 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GT 320

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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