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GeForce GTX 465 vs Geforce GTX 690

Intro

The GeForce GTX 465 makes use of a 40 nm design. nVidia has clocked the core speed at 607 MHz. The GDDR5 memory works at a frequency of 802 MHz on this model. It features 352 SPUs as well as 44 TAUs and 32 ROPs.

Compare that to the Geforce GTX 690, which has a core clock frequency of 915 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 256-bit bus, and makes use of a 28 nm design. It features 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 465 200 Watts
Geforce GTX 690 300 Watts
Difference: 100 Watts (50%)

Memory Bandwidth

Performance-wise, the Geforce GTX 690 should theoretically be quite a bit better than the GeForce GTX 465 overall. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX 465 102592 MB/sec
Difference: 281920 (275%)

Texel Rate

The Geforce GTX 690 is a lot (more or less 777%) more effective at anisotropic filtering than the GeForce GTX 465. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 207532 (777%)

Pixel Rate

The Geforce GTX 690 should be much (approximately 201%) faster with regards to full screen anti-aliasing than the GeForce GTX 465, and also will be able to handle higher screen resolutions without losing too much performance. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GTX 465 19424 Mpixels/sec
Difference: 39136 (201%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 465

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 465 Geforce GTX 690
Manufacturer nVidia nVidia
Year May 2010 April 2012
Code Name GF100 GK104
Memory 1024 MB 2048 MB (x2)
Core Speed 607 MHz 915 MHz (x2)
Memory Speed 3208 MHz 6008 MHz (x2)
Power (Max TDP) 200 watts 300 watts
Bandwidth 102592 MB/sec 384512 MB/sec
Texel Rate 26708 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 352 1536 (x2)
Texture Mapping Units 44 128 (x2)
Render Output Units 32 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 465

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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