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Geforce GTX 690 vs Radeon HD 7950 3GB

Intro

The Geforce GTX 690 makes use of a 28 nm design. nVidia has clocked the core speed at 915 MHz. The GDDR5 RAM works at a speed of 1502 MHz on this card. It features 1536 SPUs along with 128 TAUs and 32 Rasterization Operator Units.

Compare those specifications to the Radeon HD 7950 3GB, which has a clock speed of 800 MHz and a GDDR5 memory speed of 1250 MHz. It also uses a 384-bit bus, and uses a 28 nm design. It is comprised of 1792 SPUs, 112 Texture Address Units, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7950 3GB 200 Watts
Geforce GTX 690 300 Watts
Difference: 100 Watts (50%)

Memory Bandwidth

The Geforce GTX 690, in theory, should perform a lot faster than the Radeon HD 7950 3GB in general. (explain)

Geforce GTX 690 384512 MB/sec
Radeon HD 7950 3GB 240000 MB/sec
Difference: 144512 (60%)

Texel Rate

The Geforce GTX 690 will be much (more or less 161%) more effective at AF than the Radeon HD 7950 3GB. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon HD 7950 3GB 89600 Mtexels/sec
Difference: 144640 (161%)

Pixel Rate

The Geforce GTX 690 is quite a bit (about 129%) more effective at FSAA than the Radeon HD 7950 3GB, and also will be able to handle higher screen resolutions better. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon HD 7950 3GB 25600 Mpixels/sec
Difference: 32960 (129%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon HD 7950 3GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon HD 7950 3GB
Manufacturer nVidia AMD
Year April 2012 January 2012
Code Name GK104 Tahiti Pro
Memory 2048 MB (x2) 3072 MB
Core Speed 915 MHz (x2) 800 MHz
Memory Speed 6008 MHz (x2) 5000 MHz
Power (Max TDP) 300 watts 200 watts
Bandwidth 384512 MB/sec 240000 MB/sec
Texel Rate 234240 Mtexels/sec 89600 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 1536 (x2) 1792
Texture Mapping Units 128 (x2) 112
Render Output Units 32 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 384-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.1
OpenGL Version OpenGL 4.2 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon HD 7950 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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