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Geforce GTX 670 vs Radeon HD 4850 X2 512MB

Intro

The Geforce GTX 670 features a GPU clock speed of 915 MHz, and the 2048 MB of GDDR5 memory is set to run at 1500 MHz through a 256-bit bus. It also is made up of 1344 SPUs, 112 Texture Address Units, and 32 Raster Operation Units.

Compare those specs to the Radeon HD 4850 X2 512MB, which uses a 55 nm design. AMD has clocked the core frequency at 625 MHz. The GDDR3 memory runs at a frequency of 993 MHz on this specific model. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 670 170 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 80 Watts (47%)

Memory Bandwidth

The Geforce GTX 670, in theory, should be a lot faster than the Radeon HD 4850 X2 512MB overall. (explain)

Geforce GTX 670 192000 MB/sec
Radeon HD 4850 X2 512MB 127104 MB/sec
Difference: 64896 (51%)

Texel Rate

The Geforce GTX 670 will be quite a bit (about 105%) more effective at anisotropic filtering than the Radeon HD 4850 X2 512MB. (explain)

Geforce GTX 670 102480 Mtexels/sec
Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Difference: 52480 (105%)

Pixel Rate

If running with a high resolution is important to you, then the Geforce GTX 670 is a better choice, and very much so. (explain)

Geforce GTX 670 29280 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 9280 (46%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 670

Amazon.com

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Radeon HD 4850 X2 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 670 Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year May 2012 Nov 7, 2008
Code Name GK104 R700
Memory 2048 MB 512 MB (x2)
Core Speed 915 MHz 625 MHz (x2)
Memory Speed 6000 MHz 1986 MHz (x2)
Power (Max TDP) 170 watts 250 watts
Bandwidth 192000 MB/sec 127104 MB/sec
Texel Rate 102480 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 1344 800(160x5) (x2)
Texture Mapping Units 112 40 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 3540 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.2 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Geforce GTX 670

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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