Compare any two graphics cards:
VS

Geforce GTX 680 vs Radeon HD 5830

Intro

The Geforce GTX 680 makes use of a 28 nm design. nVidia has clocked the core speed at 1006 MHz. The GDDR5 RAM is set to run at a speed of 1502 MHz on this specific card. It features 1536 SPUs as well as 128 Texture Address Units and 32 ROPs.

Compare those specs to the Radeon HD 5830, which has a clock frequency of 800 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 256-bit memory bus, and makes use of a 40 nm design. It is made up of 1120(224x5) SPUs, 56 TAUs, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5830 175 Watts
Geforce GTX 680 195 Watts
Difference: 20 Watts (11%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 680 will be 50% faster than the Radeon HD 5830 overall, because of its higher data rate. (explain)

Geforce GTX 680 192256 MB/sec
Radeon HD 5830 128000 MB/sec
Difference: 64256 (50%)

Texel Rate

The Geforce GTX 680 should be quite a bit (approximately 187%) more effective at anisotropic filtering than the Radeon HD 5830. (explain)

Geforce GTX 680 128768 Mtexels/sec
Radeon HD 5830 44800 Mtexels/sec
Difference: 83968 (187%)

Pixel Rate

The Geforce GTX 680 will be much (approximately 152%) better at full screen anti-aliasing than the Radeon HD 5830, and should be capable of handling higher resolutions better. (explain)

Geforce GTX 680 32192 Mpixels/sec
Radeon HD 5830 12800 Mpixels/sec
Difference: 19392 (152%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Geforce GTX 680

Amazon.com

Check prices at:

Radeon HD 5830

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Geforce GTX 680 Radeon HD 5830
Manufacturer nVidia AMD
Year March 2012 February 25, 2010
Code Name GK104 Cypress LE
Memory 2048 MB 1024 MB
Core Speed 1006 MHz 800 MHz
Memory Speed 6008 MHz 4000 MHz
Power (Max TDP) 195 watts 175 watts
Bandwidth 192256 MB/sec 128000 MB/sec
Texel Rate 128768 Mtexels/sec 44800 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 12800 Mpixels/sec
Unified Shaders 1536 1120(224x5)
Texture Mapping Units 128 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 3540 million 2154 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 3.2

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

Geforce GTX 680

Amazon.com

Check prices at:

Radeon HD 5830

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield