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Geforce GTX 680 vs Radeon HD 6850

Intro

The Geforce GTX 680 has a GPU core speed of 1006 MHz, and the 2048 MB of GDDR5 memory is set to run at 1502 MHz through a 256-bit bus. It also is made up of 1536 SPUs, 128 TAUs, and 32 ROPs.

Compare that to the Radeon HD 6850, which has core speeds of 775 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 memory. It features 960 SPUs as well as 48 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
Radeon HD 6850 2395 points
Difference: 5255 (219%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6850 127 Watts
Geforce GTX 680 195 Watts
Difference: 68 Watts (54%)

Memory Bandwidth

The Geforce GTX 680, in theory, should perform quite a bit faster than the Radeon HD 6850 overall. (explain)

Geforce GTX 680 192256 MB/sec
Radeon HD 6850 128000 MB/sec
Difference: 64256 (50%)

Texel Rate

The Geforce GTX 680 will be much (approximately 246%) faster with regards to texture filtering than the Radeon HD 6850. (explain)

Geforce GTX 680 128768 Mtexels/sec
Radeon HD 6850 37200 Mtexels/sec
Difference: 91568 (246%)

Pixel Rate

The Geforce GTX 680 is quite a bit (more or less 30%) better at AA than the Radeon HD 6850, and should be capable of handling higher screen resolutions without losing too much performance. (explain)

Geforce GTX 680 32192 Mpixels/sec
Radeon HD 6850 24800 Mpixels/sec
Difference: 7392 (30%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 680

Amazon.com

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Radeon HD 6850

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 680 Radeon HD 6850
Manufacturer nVidia AMD
Year March 2012 October 2010
Code Name GK104 Barts Pro
Memory 2048 MB 1024 MB
Core Speed 1006 MHz 775 MHz
Memory Speed 6008 MHz 4000 MHz
Power (Max TDP) 195 watts 127 watts
Bandwidth 192256 MB/sec 128000 MB/sec
Texel Rate 128768 Mtexels/sec 37200 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 24800 Mpixels/sec
Unified Shaders 1536 960
Texture Mapping Units 128 48
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 3540 million 1700 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the interface width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Geforce GTX 680

Amazon.com

Check prices at:

Radeon HD 6850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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