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GeForce GTX 550 Ti vs Geforce GTX 680

Intro

The GeForce GTX 550 Ti features core clock speeds of 900 MHz on the GPU, and 1026 MHz on the 1024 MB of GDDR5 memory. It features 192 SPUs along with 32 Texture Address Units and 24 ROPs.

Compare all that to the Geforce GTX 680, which has core speeds of 1006 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 RAM. It features 1536 SPUs as well as 128 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
GeForce GTX 550 Ti 1897 points
Difference: 5753 (303%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
Geforce GTX 680 195 Watts
Difference: 79 Watts (68%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 680 should perform quite a bit faster than the GeForce GTX 550 Ti in general. (explain)

Geforce GTX 680 192256 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 93760 (95%)

Texel Rate

The Geforce GTX 680 will be much (approximately 347%) better at texture filtering than the GeForce GTX 550 Ti. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 99968 (347%)

Pixel Rate

The Geforce GTX 680 is a lot (more or less 49%) more effective at AA than the GeForce GTX 550 Ti, and should be capable of handling higher resolutions without slowing down too much. (explain)

Geforce GTX 680 32192 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 10592 (49%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Geforce GTX 680
Manufacturer nVidia nVidia
Year March 2011 March 2012
Code Name GF116 GK104
Memory 1024 MB 2048 MB
Core Speed 900 MHz 1006 MHz
Memory Speed 4104 MHz 6008 MHz
Power (Max TDP) 116 watts 195 watts
Bandwidth 98496 MB/sec 192256 MB/sec
Texel Rate 28800 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 192 1536
Texture Mapping Units 32 128
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 3540 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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