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GeForce GTX 560 Ti 448 vs Radeon HD 7870

Intro

The GeForce GTX 560 Ti 448 makes use of a 40 nm design. nVidia has set the core speed at 732 MHz. The GDDR5 memory works at a speed of 900 MHz on this specific model. It features 448 SPUs along with 56 Texture Address Units and 40 ROPs.

Compare those specs to the Radeon HD 7870, which features a GPU core clock speed of 1000 MHz, and 2048 MB of GDDR5 RAM running at 1200 MHz through a 256-bit bus. It also is comprised of 1280 Stream Processors, 80 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7870 6230 points
GeForce GTX 560 Ti 448 4200 points
Difference: 2030 (48%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7870 175 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 35 Watts (20%)

Memory Bandwidth

In theory, the Radeon HD 7870 should perform a small bit faster than the GeForce GTX 560 Ti 448 overall. (explain)

Radeon HD 7870 153600 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 9600 (7%)

Texel Rate

The Radeon HD 7870 will be much (more or less 95%) more effective at AF than the GeForce GTX 560 Ti 448. (explain)

Radeon HD 7870 80000 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 39008 (95%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 7870 is a better choice, not by a very large margin though. (explain)

Radeon HD 7870 32000 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 2720 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Radeon HD 7870

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon HD 7870
Manufacturer nVidia AMD
Year December 2011 March 2012
Code Name GF110 Pitcairn XT
Memory 1280 MB 2048 MB
Core Speed 732 MHz 1000 MHz
Memory Speed 3600 MHz 4800 MHz
Power (Max TDP) 210 watts 175 watts
Bandwidth 144000 MB/sec 153600 MB/sec
Texel Rate 40992 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 448 1280
Texture Mapping Units 56 80
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2800 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.2 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon HD 7870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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