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GeForce 9800 GX2 vs Radeon HD 7770

Intro

The GeForce 9800 GX2 uses a 65 nm design. nVidia has set the core frequency at 600 MHz. The GDDR3 memory runs at a frequency of 1000 MHz on this card. It features 128 SPUs as well as 64 TAUs and 16 ROPs.

Compare those specifications to the Radeon HD 7770, which features a clock frequency of 1000 MHz and a GDDR5 memory frequency of 1125 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It is comprised of 640 SPUs, 40 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7770 80 Watts
GeForce 9800 GX2 197 Watts
Difference: 117 Watts (146%)

Memory Bandwidth

As far as performance goes, the GeForce 9800 GX2 should in theory be much superior to the Radeon HD 7770 overall. (explain)

GeForce 9800 GX2 128000 MB/sec
Radeon HD 7770 72000 MB/sec
Difference: 56000 (78%)

Texel Rate

The GeForce 9800 GX2 will be much (approximately 92%) faster with regards to texture filtering than the Radeon HD 7770. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon HD 7770 40000 Mtexels/sec
Difference: 36800 (92%)

Pixel Rate

The GeForce 9800 GX2 should be a small bit (approximately 20%) more effective at AA than the Radeon HD 7770, and also able to handle higher resolutions without losing too much performance. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
Radeon HD 7770 16000 Mpixels/sec
Difference: 3200 (20%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 7770

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon HD 7770
Manufacturer nVidia AMD
Year Mar 2008 February 2012
Code Name G92 Cape Verde XT
Memory 512 MB (x2) 1024 MB
Core Speed 600 MHz (x2) 1000 MHz
Memory Speed 2000 MHz (x2) 4500 MHz
Power (Max TDP) 197 watts 80 watts
Bandwidth 128000 MB/sec 72000 MB/sec
Texel Rate 76800 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 128 (x2) 640
Texture Mapping Units 64 (x2) 40
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 28 nm
Transistors 754 million 1500 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.1
OpenGL Version OpenGL 3.0 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 7770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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