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GeForce GTX 560 Ti 448 vs Radeon HD 7750

Intro

The GeForce GTX 560 Ti 448 makes use of a 40 nm design. nVidia has clocked the core speed at 732 MHz. The GDDR5 memory works at a speed of 900 MHz on this specific card. It features 448 SPUs as well as 56 TAUs and 40 Rasterization Operator Units.

Compare all of that to the Radeon HD 7750, which features GPU core speed of 800 MHz, and 1024 MB of GDDR5 RAM running at 1125 MHz through a 128-bit bus. It also is made up of 512 SPUs, 32 TAUs, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 448 4200 points
Radeon HD 7750 2240 points
Difference: 1960 (88%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7750 55 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 155 Watts (282%)

Memory Bandwidth

Theoretically, the GeForce GTX 560 Ti 448 should perform quite a bit faster than the Radeon HD 7750 overall. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
Radeon HD 7750 72000 MB/sec
Difference: 72000 (100%)

Texel Rate

The GeForce GTX 560 Ti 448 will be much (about 60%) more effective at anisotropic filtering than the Radeon HD 7750. (explain)

GeForce GTX 560 Ti 448 40992 Mtexels/sec
Radeon HD 7750 25600 Mtexels/sec
Difference: 15392 (60%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 560 Ti 448 is the winner, by a large margin. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
Radeon HD 7750 12800 Mpixels/sec
Difference: 16480 (129%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon HD 7750

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon HD 7750
Manufacturer nVidia AMD
Year December 2011 February 2012
Code Name GF110 Cape Verde Pro
Memory 1280 MB 1024 MB
Core Speed 732 MHz 800 MHz
Memory Speed 3600 MHz 4500 MHz
Power (Max TDP) 210 watts 55 watts
Bandwidth 144000 MB/sec 72000 MB/sec
Texel Rate 40992 Mtexels/sec 25600 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 12800 Mpixels/sec
Unified Shaders 448 512
Texture Mapping Units 56 32
Render Output Units 40 16
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 1500 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.2 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon HD 7750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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