Compare any two graphics cards:
GeForce GTX 560 Ti vs Radeon HD 7950 3GB
IntroThe GeForce GTX 560 Ti features a clock frequency of 822 MHz and a GDDR5 memory frequency of 1002 MHz. It also uses a 256-bit memory bus, and uses a 40 nm design. It features 384 SPUs, 64 TAUs, and 32 Raster Operation Units.Compare those specs to the Radeon HD 7950 3GB, which features clock speeds of 800 MHz on the GPU, and 1250 MHz on the 3072 MB of GDDR5 memory. It features 1792 SPUs as well as 112 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 7950 3GB will be 87% quicker than the GeForce GTX 560 Ti overall, due to its greater bandwidth. (explain)
Texel RateThe Radeon HD 7950 3GB will be quite a bit (about 70%) better at AF than the GeForce GTX 560 Ti. (explain)
Pixel RateThe GeForce GTX 560 Ti is just a bit (more or less 3%) faster with regards to anti-aliasing than the Radeon HD 7950 3GB, and should be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transported past the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
One Response to “GeForce GTX 560 Ti vs Radeon HD 7950 3GB”looking at the gtx560ti I have over the 7950 the memory is a lot faster as it has a lot more 3gb vs 1gb so I am going to stick with my gtx560ti for a little longer