Compare any two graphics cards:
GeForce GTX 560 vs Radeon HD 7950 3GB
IntroThe GeForce GTX 560 uses a 40 nm design. nVidia has clocked the core speed at 810 MHz. The GDDR5 RAM is set to run at a speed of 1001 MHz on this particular card. It features 336 SPUs along with 56 TAUs and 32 Rasterization Operator Units.Compare all that to the Radeon HD 7950 3GB, which has clock speeds of 800 MHz on the GPU, and 1250 MHz on the 3072 MB of GDDR5 RAM. It features 1792 SPUs along with 112 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 7950 3GB should theoretically be a lot better than the GeForce GTX 560 overall. (explain)
Texel RateThe Radeon HD 7950 3GB is quite a bit (more or less 98%) faster with regards to anisotropic filtering than the GeForce GTX 560. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 560 is a better choice, not by a very large margin though. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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