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GeForce GTX 550 Ti vs Radeon HD 7950

Intro

The GeForce GTX 550 Ti comes with a GPU core speed of 900 MHz, and the 1024 MB of GDDR5 memory is set to run at 1026 MHz through a 192-bit bus. It also is made up of 192 Stream Processors, 32 Texture Address Units, and 24 Raster Operation Units.

Compare all that to the Radeon HD 7950, which comes with a core clock speed of 800 MHz and a GDDR5 memory speed of 1250 MHz. It also uses a 384-bit memory bus, and makes use of a 28 nm design. It is made up of 1792 SPUs, 112 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7950 7731 points
GeForce GTX 550 Ti 1897 points
Difference: 5834 (308%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
Radeon HD 7950 200 Watts
Difference: 84 Watts (72%)

Memory Bandwidth

In theory, the Radeon HD 7950 should be quite a bit faster than the GeForce GTX 550 Ti in general. (explain)

Radeon HD 7950 240000 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 141504 (144%)

Texel Rate

The Radeon HD 7950 should be quite a bit (approximately 211%) more effective at anisotropic filtering than the GeForce GTX 550 Ti. (explain)

Radeon HD 7950 89600 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 60800 (211%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 7950 is superior to the GeForce GTX 550 Ti, but only just. (explain)

Radeon HD 7950 25600 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 4000 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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Radeon HD 7950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Radeon HD 7950
Manufacturer nVidia AMD
Year March 2011 January 2012
Code Name GF116 Tahiti Pro
Memory 1024 MB 1536 MB
Core Speed 900 MHz 800 MHz
Memory Speed 4104 MHz 5000 MHz
Power (Max TDP) 116 watts 200 watts
Bandwidth 98496 MB/sec 240000 MB/sec
Texel Rate 28800 Mtexels/sec 89600 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 192 1792
Texture Mapping Units 32 112
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 4313 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon HD 7950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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