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GeForce 9800 GX2 vs Radeon HD 7970

Intro

The GeForce 9800 GX2 uses a 65 nm design. nVidia has clocked the core speed at 600 MHz. The GDDR3 memory is set to run at a speed of 1000 MHz on this model. It features 128 SPUs as well as 64 TAUs and 16 ROPs.

Compare those specs to the Radeon HD 7970, which has GPU clock speed of 925 MHz, and 3072 MB of GDDR5 RAM running at 1375 MHz through a 384-bit bus. It also is comprised of 2048 Stream Processors, 128 TAUs, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GX2 197 Watts
Radeon HD 7970 250 Watts
Difference: 53 Watts (27%)

Memory Bandwidth

As far as performance goes, the Radeon HD 7970 should in theory be a lot better than the GeForce 9800 GX2 overall. (explain)

Radeon HD 7970 264000 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 136000 (106%)

Texel Rate

The Radeon HD 7970 should be much (about 54%) better at anisotropic filtering than the GeForce 9800 GX2. (explain)

Radeon HD 7970 118400 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 41600 (54%)

Pixel Rate

The Radeon HD 7970 is quite a bit (more or less 54%) more effective at full screen anti-aliasing than the GeForce 9800 GX2, and also should be able to handle higher screen resolutions without slowing down too much. (explain)

Radeon HD 7970 29600 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 10400 (54%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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Radeon HD 7970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon HD 7970
Manufacturer nVidia AMD
Year Mar 2008 January 2012
Code Name G92 Tahiti XT
Memory 512 MB (x2) 3072 MB
Core Speed 600 MHz (x2) 925 MHz
Memory Speed 2000 MHz (x2) 5500 MHz
Power (Max TDP) 197 watts 250 watts
Bandwidth 128000 MB/sec 264000 MB/sec
Texel Rate 76800 Mtexels/sec 118400 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 29600 Mpixels/sec
Unified Shaders 128 (x2) 2048
Texture Mapping Units 64 (x2) 128
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 384-bit
Fab Process 65 nm 28 nm
Transistors 754 million 4313 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.1
OpenGL Version OpenGL 3.0 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 7970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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