Compare any two graphics cards:
GeForce GTX 560 Ti 448 vs Radeon HD 6750
IntroThe GeForce GTX 560 Ti 448 has a clock frequency of 732 MHz and a GDDR5 memory frequency of 900 MHz. It also uses a 320-bit bus, and uses a 40 nm design. It is comprised of 448 SPUs, 56 Texture Address Units, and 40 Raster Operation Units.Compare those specifications to the Radeon HD 6750, which comes with a core clock frequency of 725 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 128-bit memory bus, and makes use of a 40 nm design. It features 720 SPUs, 36 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 560 Ti 448 should be a lot faster than the Radeon HD 6750 in general. (explain)
Texel RateThe GeForce GTX 560 Ti 448 is much (more or less 57%) more effective at AF than the Radeon HD 6750. (explain)
Pixel RateThe GeForce GTX 560 Ti 448 is a lot (about 152%) faster with regards to anti-aliasing than the Radeon HD 6750, and should be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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