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GeForce GTX 470 vs GeForce GTX 560 Ti 448

Intro

The GeForce GTX 470 makes use of a 40 nm design. nVidia has clocked the core speed at 607 MHz. The GDDR5 memory is set to run at a frequency of 837 MHz on this specific card. It features 448 SPUs as well as 56 Texture Address Units and 40 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 560 Ti 448, which comes with a clock frequency of 732 MHz and a GDDR5 memory speed of 900 MHz. It also makes use of a 320-bit bus, and uses a 40 nm design. It is made up of 448 SPUs, 56 TAUs, and 40 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 448 4200 points
GeForce GTX 470 2937 points
Difference: 1263 (43%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 448 210 Watts
GeForce GTX 470 215 Watts
Difference: 5 Watts (2%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 560 Ti 448 should be 8% quicker than the GeForce GTX 470 overall, due to its greater bandwidth. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 470 133920 MB/sec
Difference: 10080 (8%)

Texel Rate

The GeForce GTX 560 Ti 448 will be much (more or less 21%) more effective at anisotropic filtering than the GeForce GTX 470. (explain)

GeForce GTX 560 Ti 448 40992 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 7000 (21%)

Pixel Rate

The GeForce GTX 560 Ti 448 will be much (approximately 21%) faster with regards to AA than the GeForce GTX 470, and will be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 5000 (21%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

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GeForce GTX 560 Ti 448

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 GeForce GTX 560 Ti 448
Manufacturer nVidia nVidia
Year March 2010 December 2011
Code Name GF100 GF110
Memory 1280 MB 1280 MB
Core Speed 607 MHz 732 MHz
Memory Speed 3348 MHz 3600 MHz
Power (Max TDP) 215 watts 210 watts
Bandwidth 133920 MB/sec 144000 MB/sec
Texel Rate 33992 Mtexels/sec 40992 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 448 448
Texture Mapping Units 56 56
Render Output Units 40 40
Bus Type GDDR5 GDDR5
Bus Width 320-bit 320-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 3000 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 470 vs GeForce GTX 560 Ti 448”
Anonymous says:

LOL ! Exact the same GPU ! - Only difference is the Clockrate. Take a good GTX 470 an crank it a bit up or get an oc-Edition. 😉

Btw the stats have some flaws: -> GTX 470 is PCIe 2.0 as well ..

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