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GeForce GTX 560 vs GeForce GTX 560 Ti 448

Intro

The GeForce GTX 560 uses a 40 nm design. nVidia has set the core frequency at 810 MHz. The GDDR5 RAM runs at a speed of 1001 MHz on this specific model. It features 336 SPUs along with 56 TAUs and 32 Rasterization Operator Units.

Compare all that to the GeForce GTX 560 Ti 448, which features clock speeds of 732 MHz on the GPU, and 900 MHz on the 1280 MB of GDDR5 RAM. It features 448 SPUs along with 56 Texture Address Units and 40 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 448 4200 points
GeForce GTX 560 3030 points
Difference: 1170 (39%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 60 Watts (40%)

Memory Bandwidth

In theory, the GeForce GTX 560 Ti 448 should perform a little bit faster than the GeForce GTX 560 overall. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 15872 (12%)

Texel Rate

The GeForce GTX 560 should be a little bit (about 11%) faster with regards to AF than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 560 45360 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 4368 (11%)

Pixel Rate

The GeForce GTX 560 Ti 448 will be a small bit (more or less 13%) faster with regards to AA than the GeForce GTX 560, and also able to handle higher resolutions more effectively. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 3360 (13%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

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GeForce GTX 560 Ti 448

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 GeForce GTX 560 Ti 448
Manufacturer nVidia nVidia
Year May 2011 December 2011
Code Name GF114 GF110
Memory 1024 MB 1280 MB
Core Speed 810 MHz 732 MHz
Memory Speed 4004 MHz 3600 MHz
Power (Max TDP) 150 watts 210 watts
Bandwidth 128128 MB/sec 144000 MB/sec
Texel Rate 45360 Mtexels/sec 40992 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 336 448
Texture Mapping Units 56 56
Render Output Units 32 40
Bus Type GDDR5 GDDR5
Bus Width 256-bit 320-bit
Fab Process 40 nm 40 nm
Transistors 1950 million 3000 million
Bus PCIe 2.0 x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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