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GeForce 8800 GT 512MB vs GeForce GTX 560

Intro

The GeForce 8800 GT 512MB has a clock frequency of 600 MHz and a GDDR3 memory speed of 900 MHz. It also makes use of a 256-bit memory bus, and makes use of a 65 nm design. It features 112 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.

Compare those specs to the GeForce GTX 560, which features a GPU core clock speed of 810 MHz, and 1024 MB of GDDR5 memory running at 1001 MHz through a 256-bit bus. It also is made up of 336 SPUs, 56 Texture Address Units, and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GT 512MB 105 Watts
GeForce GTX 560 150 Watts
Difference: 45 Watts (43%)

Memory Bandwidth

In theory, the GeForce GTX 560 should perform quite a bit faster than the GeForce 8800 GT 512MB in general. (explain)

GeForce GTX 560 128128 MB/sec
GeForce 8800 GT 512MB 57600 MB/sec
Difference: 70528 (122%)

Texel Rate

The GeForce GTX 560 will be quite a bit (more or less 35%) faster with regards to AF than the GeForce 8800 GT 512MB. (explain)

GeForce GTX 560 45360 Mtexels/sec
GeForce 8800 GT 512MB 33600 Mtexels/sec
Difference: 11760 (35%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 560 is a better choice, by far. (explain)

GeForce GTX 560 25920 Mpixels/sec
GeForce 8800 GT 512MB 9600 Mpixels/sec
Difference: 16320 (170%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GT 512MB

Amazon.com

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GeForce GTX 560

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GT 512MB GeForce GTX 560
Manufacturer nVidia nVidia
Year Oct 2007 May 2011
Code Name G92 GF114
Memory 512 MB 1024 MB
Core Speed 600 MHz 810 MHz
Memory Speed 1800 MHz 4004 MHz
Power (Max TDP) 105 watts 150 watts
Bandwidth 57600 MB/sec 128128 MB/sec
Texel Rate 33600 Mtexels/sec 45360 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 25920 Mpixels/sec
Unified Shaders 112 336
Texture Mapping Units 56 56
Render Output Units 16 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit
Fab Process 65 nm 40 nm
Transistors 754 million 1950 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 8800 GT 512MB

Amazon.com

Check prices at:

GeForce GTX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce 8800 GT 512MB vs GeForce GTX 560”
Sopre o Cartucho | Qual a diferença entre Batman: Arkham City de PS3 e Xbox 360? says:

[...] ligado e desligado, porém devo alerta-los que a diferença não está apenas PhysX, mas também nas especificações das placas, que é muito grande. Tweet Tags: arkham city, Batman, nvidia, PC, PS3, xbox [...]

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