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GeForce 8800 GT 512MB vs GeForce GTX 560

Intro

The GeForce 8800 GT 512MB has a GPU core speed of 600 MHz, and the 512 MB of GDDR3 memory runs at 900 MHz through a 256-bit bus. It also is made up of 112 Stream Processors, 56 TAUs, and 16 Raster Operation Units.

Compare those specifications to the GeForce GTX 560, which uses a 40 nm design. nVidia has set the core speed at 810 MHz. The GDDR5 RAM works at a frequency of 1001 MHz on this particular card. It features 336 SPUs along with 56 TAUs and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GT 512MB 105 Watts
GeForce GTX 560 150 Watts
Difference: 45 Watts (43%)

Memory Bandwidth

Performance-wise, the GeForce GTX 560 should theoretically be much superior to the GeForce 8800 GT 512MB overall. (explain)

GeForce GTX 560 128128 MB/sec
GeForce 8800 GT 512MB 57600 MB/sec
Difference: 70528 (122%)

Texel Rate

The GeForce GTX 560 will be quite a bit (approximately 35%) faster with regards to texture filtering than the GeForce 8800 GT 512MB. (explain)

GeForce GTX 560 45360 Mtexels/sec
GeForce 8800 GT 512MB 33600 Mtexels/sec
Difference: 11760 (35%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 560 is the winner, by a large margin. (explain)

GeForce GTX 560 25920 Mpixels/sec
GeForce 8800 GT 512MB 9600 Mpixels/sec
Difference: 16320 (170%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GT 512MB

Amazon.com

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GeForce GTX 560

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GT 512MB GeForce GTX 560
Manufacturer nVidia nVidia
Year Oct 2007 May 2011
Code Name G92 GF114
Memory 512 MB 1024 MB
Core Speed 600 MHz 810 MHz
Memory Speed 1800 MHz 4004 MHz
Power (Max TDP) 105 watts 150 watts
Bandwidth 57600 MB/sec 128128 MB/sec
Texel Rate 33600 Mtexels/sec 45360 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 25920 Mpixels/sec
Unified Shaders 112 336
Texture Mapping Units 56 56
Render Output Units 16 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit
Fab Process 65 nm 40 nm
Transistors 754 million 1950 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce 8800 GT 512MB

Amazon.com

Check prices at:

GeForce GTX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce 8800 GT 512MB vs GeForce GTX 560”
Sopre o Cartucho | Qual a diferença entre Batman: Arkham City de PS3 e Xbox 360? says:

[...] ligado e desligado, porém devo alerta-los que a diferença não está apenas PhysX, mas também nas especificações das placas, que é muito grande. Tweet Tags: arkham city, Batman, nvidia, PC, PS3, xbox [...]

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