Compare any two graphics cards:
GeForce GTX 460 1GB vs GeForce GTX 560
IntroThe GeForce GTX 460 1GB comes with a GPU core speed of 675 MHz, and the 1024 MB of GDDR5 memory is set to run at 900 MHz through a 256-bit bus. It also is made up of 336 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.Compare those specs to the GeForce GTX 560, which uses a 40 nm design. nVidia has clocked the core speed at 810 MHz. The GDDR5 RAM is set to run at a frequency of 1001 MHz on this model. It features 336 SPUs along with 56 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 560 should perform a little bit faster than the GeForce GTX 460 1GB overall. (explain)
Texel RateThe GeForce GTX 560 will be a bit (approximately 20%) more effective at AF than the GeForce GTX 460 1GB. (explain)
Pixel RateThe GeForce GTX 560 will be just a bit (about 20%) more effective at anti-aliasing than the GeForce GTX 460 1GB, and also should be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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