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GeForce GTX 560 vs GeForce GTX 590

Intro

The GeForce GTX 560 comes with a GPU core speed of 810 MHz, and the 1024 MB of GDDR5 RAM is set to run at 1001 MHz through a 256-bit bus. It also is comprised of 336 SPUs, 56 Texture Address Units, and 32 ROPs.

Compare those specs to the GeForce GTX 590, which uses a 40 nm design. nVidia has set the core frequency at 607 MHz. The GDDR5 memory is set to run at a speed of 855 MHz on this particular card. It features 512 SPUs along with 64 TAUs and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
GeForce GTX 560 3030 points
Difference: 3650 (120%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
GeForce GTX 590 365 Watts
Difference: 215 Watts (143%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 590 should in theory be a lot superior to the GeForce GTX 560 overall. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 200192 (156%)

Texel Rate

The GeForce GTX 590 is quite a bit (more or less 71%) better at anisotropic filtering than the GeForce GTX 560. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 32336 (71%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 590 is a better choice, and very much so. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 32352 (125%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 560

Amazon.com

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GeForce GTX 590

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 GeForce GTX 590
Manufacturer nVidia nVidia
Year May 2011 March 2011
Code Name GF114 GF110
Memory 1024 MB 1536 MB (x2)
Core Speed 810 MHz 607 MHz (x2)
Memory Speed 4004 MHz 3420 MHz (x2)
Power (Max TDP) 150 watts 365 watts
Bandwidth 128128 MB/sec 328320 MB/sec
Texel Rate 45360 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 336 512 (x2)
Texture Mapping Units 56 64 (x2)
Render Output Units 32 48 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit (x2)
Fab Process 40 nm 40 nm
Transistors 1950 million 3000 million
Bus PCIe 2.0 x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the interface width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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