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GeForce GTX 560 vs Radeon HD 6670 (OEM)

Intro

The GeForce GTX 560 has core clock speeds of 810 MHz on the GPU, and 1001 MHz on the 1024 MB of GDDR5 memory. It features 336 SPUs as well as 56 Texture Address Units and 32 ROPs.

Compare all of that to the Radeon HD 6670 (OEM), which makes use of a 40 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 RAM works at a frequency of 1000 MHz on this model. It features 480 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 3030 points
Radeon HD 6670 (OEM) 1120 points
Difference: 1910 (171%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 63 Watts
GeForce GTX 560 150 Watts
Difference: 87 Watts (138%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 560 should theoretically be a lot better than the Radeon HD 6670 (OEM) overall. (explain)

GeForce GTX 560 128128 MB/sec
Radeon HD 6670 (OEM) 64000 MB/sec
Difference: 64128 (100%)

Texel Rate

The GeForce GTX 560 is a lot (more or less 136%) better at texture filtering than the Radeon HD 6670 (OEM). (explain)

GeForce GTX 560 45360 Mtexels/sec
Radeon HD 6670 (OEM) 19200 Mtexels/sec
Difference: 26160 (136%)

Pixel Rate

The GeForce GTX 560 is a lot (approximately 305%) more effective at full screen anti-aliasing than the Radeon HD 6670 (OEM), and will be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 560 25920 Mpixels/sec
Radeon HD 6670 (OEM) 6400 Mpixels/sec
Difference: 19520 (305%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

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Radeon HD 6670 (OEM)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Radeon HD 6670 (OEM)
Manufacturer nVidia AMD
Year May 2011 February 2011
Code Name GF114 Turks
Memory 1024 MB 512 MB
Core Speed 810 MHz 800 MHz
Memory Speed 4004 MHz 4000 MHz
Power (Max TDP) 150 watts 63 watts
Bandwidth 128128 MB/sec 64000 MB/sec
Texel Rate 45360 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 6400 Mpixels/sec
Unified Shaders 336 480
Texture Mapping Units 56 24
Render Output Units 32 8
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 40 nm
Transistors 1950 million 715 million
Bus PCIe 2.0 x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

Radeon HD 6670 (OEM)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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