Compare any two graphics cards:
GeForce 8400 GS 512MB vs Radeon HD 6670 (OEM) 1GB
IntroThe GeForce 8400 GS 512MB comes with a core clock speed of 650 MHz and a DDR2 memory frequency of 400 MHz. It also uses a 64-bit memory bus, and uses a 80 nm design. It is made up of 16 SPUs, 8 TAUs, and 4 Raster Operation Units.Compare those specifications to the Radeon HD 6670 (OEM) 1GB, which has a core clock speed of 800 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 128-bit bus, and uses a 40 nm design. It is made up of 480 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 6670 (OEM) 1GB should in theory be a lot better than the GeForce 8400 GS 512MB overall. (explain)
Texel RateThe Radeon HD 6670 (OEM) 1GB should be much (approximately 269%) faster with regards to anisotropic filtering than the GeForce 8400 GS 512MB. (explain)
Pixel RateThe Radeon HD 6670 (OEM) 1GB will be a lot (more or less 146%) more effective at AA than the GeForce 8400 GS 512MB, and also able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the bus width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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