Compare any two graphics cards:
Radeon HD 4550 512MB vs Radeon HD 6670 (OEM) 1GB
IntroThe Radeon HD 4550 512MB features a core clock frequency of 600 MHz and a GDDR3 memory frequency of 800 MHz. It also makes use of a 64-bit memory bus, and makes use of a 55 nm design. It is comprised of 80(16x5) SPUs, 8 Texture Address Units, and 4 ROPs.Compare all of that to the Radeon HD 6670 (OEM) 1GB, which features a core clock frequency of 800 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 128-bit memory bus, and uses a 40 nm design. It is made up of 480 SPUs, 24 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6670 (OEM) 1GB should theoretically perform quite a bit faster than the Radeon HD 4550 512MB overall. (explain)
Texel RateThe Radeon HD 6670 (OEM) 1GB is much (more or less 300%) faster with regards to AF than the Radeon HD 4550 512MB. (explain)
Pixel RateThe Radeon HD 6670 (OEM) 1GB will be a lot (more or less 167%) more effective at anti-aliasing than the Radeon HD 4550 512MB, and capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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