Compare any two graphics cards:
GeForce 9500 GT 512MB GDDR3 vs Radeon HD 6670 (OEM)
IntroThe GeForce 9500 GT 512MB GDDR3 has a core clock frequency of 550 MHz and a GDDR3 memory frequency of 800 MHz. It also makes use of a 128-bit memory bus, and uses a 55 nm design. It is comprised of 32 SPUs, 16 TAUs, and 8 Raster Operation Units.Compare all that to the Radeon HD 6670 (OEM), which uses a 40 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 RAM is set to run at a speed of 1000 MHz on this specific card. It features 480 SPUs along with 24 TAUs and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6670 (OEM) should in theory perform much faster than the GeForce 9500 GT 512MB GDDR3 overall. (explain)
Texel RateThe Radeon HD 6670 (OEM) is much (about 118%) faster with regards to texture filtering than the GeForce 9500 GT 512MB GDDR3. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon HD 6670 (OEM) is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transported across the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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