Compare any two graphics cards:
GeForce GT 320 vs Radeon HD 6670 (OEM)
IntroThe GeForce GT 320 uses a 40 nm design. nVidia has set the core frequency at 540 MHz. The GDDR3 memory works at a frequency of 790 MHz on this specific model. It features 72 SPUs along with 24 TAUs and 8 Rasterization Operator Units.Compare those specs to the Radeon HD 6670 (OEM), which makes use of a 40 nm design. AMD has set the core speed at 800 MHz. The GDDR5 memory runs at a speed of 1000 MHz on this model. It features 480 SPUs along with 24 TAUs and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 6670 (OEM) should be 153% faster than the GeForce GT 320 in general, because of its greater bandwidth. (explain)
Texel RateThe Radeon HD 6670 (OEM) will be much (approximately 48%) faster with regards to AF than the GeForce GT 320. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon HD 6670 (OEM) is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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