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GeForce GTX 590 vs Radeon HD 6670 (OEM)

Intro

The GeForce GTX 590 has a clock frequency of 607 MHz and a GDDR5 memory speed of 855 MHz. It also features a 384-bit memory bus, and makes use of a 40 nm design. It is made up of 512 SPUs, 64 Texture Address Units, and 48 Raster Operation Units.

Compare those specifications to the Radeon HD 6670 (OEM), which has a clock frequency of 800 MHz and a GDDR5 memory speed of 1000 MHz. It also uses a 128-bit bus, and uses a 40 nm design. It features 480 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
Radeon HD 6670 (OEM) 1120 points
Difference: 5560 (496%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 63 Watts
GeForce GTX 590 365 Watts
Difference: 302 Watts (479%)

Memory Bandwidth

Theoretically, the GeForce GTX 590 should perform much faster than the Radeon HD 6670 (OEM) overall. (explain)

GeForce GTX 590 328320 MB/sec
Radeon HD 6670 (OEM) 64000 MB/sec
Difference: 264320 (413%)

Texel Rate

The GeForce GTX 590 should be quite a bit (approximately 305%) better at texture filtering than the Radeon HD 6670 (OEM). (explain)

GeForce GTX 590 77696 Mtexels/sec
Radeon HD 6670 (OEM) 19200 Mtexels/sec
Difference: 58496 (305%)

Pixel Rate

The GeForce GTX 590 should be quite a bit (more or less 811%) more effective at anti-aliasing than the Radeon HD 6670 (OEM), and also will be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon HD 6670 (OEM) 6400 Mpixels/sec
Difference: 51872 (811%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Radeon HD 6670 (OEM)

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon HD 6670 (OEM)
Manufacturer nVidia AMD
Year March 2011 February 2011
Code Name GF110 Turks
Memory 1536 MB (x2) 512 MB
Core Speed 607 MHz (x2) 800 MHz
Memory Speed 3420 MHz (x2) 4000 MHz
Power (Max TDP) 365 watts 63 watts
Bandwidth 328320 MB/sec 64000 MB/sec
Texel Rate 77696 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 6400 Mpixels/sec
Unified Shaders 512 (x2) 480
Texture Mapping Units 64 (x2) 24
Render Output Units 48 (x2) 8
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 128-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 715 million
Bus PCIe 2.0 x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon HD 6670 (OEM)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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