Compare any two graphics cards:
GeForce 8800 GT 512MB vs Radeon HD 6570 (OEM) 1GB
IntroThe GeForce 8800 GT 512MB makes use of a 65 nm design. nVidia has set the core frequency at 600 MHz. The GDDR3 memory works at a speed of 900 MHz on this particular model. It features 112 SPUs as well as 56 TAUs and 16 Rasterization Operator Units.Compare those specs to the Radeon HD 6570 (OEM) 1GB, which makes use of a 40 nm design. AMD has clocked the core speed at 650 MHz. The GDDR3 memory is set to run at a frequency of 900 MHz on this card. It features 480 SPUs along with 24 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 8800 GT 512MB should be much faster than the Radeon HD 6570 (OEM) 1GB overall. (explain)
Texel RateThe GeForce 8800 GT 512MB is quite a bit (more or less 115%) faster with regards to AF than the Radeon HD 6570 (OEM) 1GB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce 8800 GT 512MB is superior to the Radeon HD 6570 (OEM) 1GB, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
One Response to “GeForce 8800 GT 512MB vs Radeon HD 6570 (OEM) 1GB”[...] GeForce 8800 GT 512MB vs Radeon HD 6570 (OEM) 1GB – Performance Comparison Benchmarks @ Hardwa... GeForce 8800 GTS (G92) vs Radeon HD 6570 (OEM) 2GB – Performance Comparison Benchmarks @ [...]