Compare any two graphics cards:
GeForce 8600 GT 512MB GDDR3 vs Radeon HD 6570 (OEM) 1GB
IntroThe GeForce 8600 GT 512MB GDDR3 uses a 80 nm design. nVidia has set the core frequency at 540 MHz. The GDDR3 memory is set to run at a frequency of 700 MHz on this card. It features 32 SPUs along with 16 Texture Address Units and 8 Rasterization Operator Units.Compare all of that to the Radeon HD 6570 (OEM) 1GB, which comes with core speeds of 650 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR3 RAM. It features 480 SPUs as well as 24 Texture Address Units and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6570 (OEM) 1GB should theoretically perform quite a bit faster than the GeForce 8600 GT 512MB GDDR3 overall. (explain)
Texel RateThe Radeon HD 6570 (OEM) 1GB is quite a bit (about 81%) faster with regards to AF than the GeForce 8600 GT 512MB GDDR3. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon HD 6570 (OEM) 1GB is superior to the GeForce 8600 GT 512MB GDDR3, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the interface width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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