Compare any two graphics cards:
GeForce 8800 GTS (G80) 640MB vs Radeon HD 6570 (OEM) 1GB
IntroThe GeForce 8800 GTS (G80) 640MB uses a 90 nm design. nVidia has set the core frequency at 513 MHz. The GDDR3 RAM works at a speed of 792 MHz on this card. It features 96 SPUs along with 48 Texture Address Units and 20 ROPs.Compare all that to the Radeon HD 6570 (OEM) 1GB, which comes with core clock speeds of 650 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR3 RAM. It features 480 SPUs as well as 24 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce 8800 GTS (G80) 640MB should perform much faster than the Radeon HD 6570 (OEM) 1GB in general. (explain)
Texel RateThe GeForce 8800 GTS (G80) 640MB will be much (approximately 58%) better at anisotropic filtering than the Radeon HD 6570 (OEM) 1GB. (explain)
Pixel RateThe GeForce 8800 GTS (G80) 640MB should be a lot (approximately 97%) faster with regards to FSAA than the Radeon HD 6570 (OEM) 1GB, and will be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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