Compare any two graphics cards:
Radeon HD 4850 512MB vs Radeon HD 6570 (OEM) 1GB
IntroThe Radeon HD 4850 512MB makes use of a 55 nm design. AMD has clocked the core speed at 625 MHz. The GDDR3 RAM is set to run at a frequency of 993 MHz on this specific card. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.Compare all that to the Radeon HD 6570 (OEM) 1GB, which comes with GPU clock speed of 650 MHz, and 1024 MB of GDDR3 RAM running at 900 MHz through a 128-bit bus. It also is comprised of 480 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 4850 512MB will be 121% quicker than the Radeon HD 6570 (OEM) 1GB in general, because of its greater bandwidth. (explain)
Texel RateThe Radeon HD 4850 512MB is much (more or less 60%) more effective at texture filtering than the Radeon HD 6570 (OEM) 1GB. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon HD 4850 512MB is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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