Compare any two graphics cards:
GeForce GT 340 vs Radeon HD 6570 (OEM) 1GB
IntroThe GeForce GT 340 makes use of a 40 nm design. nVidia has clocked the core frequency at 550 MHz. The GDDR5 memory works at a frequency of 850 MHz on this particular card. It features 96 SPUs along with 32 TAUs and 8 ROPs.Compare that to the Radeon HD 6570 (OEM) 1GB, which makes use of a 40 nm design. AMD has set the core speed at 650 MHz. The GDDR3 memory is set to run at a frequency of 900 MHz on this card. It features 480 SPUs as well as 24 Texture Address Units and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GT 340 should theoretically be much superior to the Radeon HD 6570 (OEM) 1GB in general. (explain)
Texel RateThe GeForce GT 340 is a bit (about 13%) more effective at texture filtering than the Radeon HD 6570 (OEM) 1GB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon HD 6570 (OEM) 1GB is superior to the GeForce GT 340, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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