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Radeon HD 4850 X2 512MB vs Radeon HD 6450 (OEM) 1GB

Intro

The Radeon HD 4850 X2 512MB comes with a clock frequency of 625 MHz and a GDDR3 memory speed of 993 MHz. It also makes use of a 256-bit memory bus, and makes use of a 55 nm design. It features 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.

Compare those specifications to the Radeon HD 6450 (OEM) 1GB, which features clock speeds of 750 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR5 memory. It features 160 SPUs along with 8 TAUs and 4 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6450 (OEM) 1GB 31 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 219 Watts (706%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4850 X2 512MB should be quite a bit faster than the Radeon HD 6450 (OEM) 1GB in general. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
Radeon HD 6450 (OEM) 1GB 28800 MB/sec
Difference: 98304 (341%)

Texel Rate

The Radeon HD 4850 X2 512MB is quite a bit (more or less 733%) better at texture filtering than the Radeon HD 6450 (OEM) 1GB. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Radeon HD 6450 (OEM) 1GB 6000 Mtexels/sec
Difference: 44000 (733%)

Pixel Rate

The Radeon HD 4850 X2 512MB should be quite a bit (approximately 567%) more effective at full screen anti-aliasing than the Radeon HD 6450 (OEM) 1GB, and also should be able to handle higher screen resolutions while still performing well. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Radeon HD 6450 (OEM) 1GB 3000 Mpixels/sec
Difference: 17000 (567%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 4850 X2 512MB

Amazon.com

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Radeon HD 6450 (OEM) 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 X2 512MB Radeon HD 6450 (OEM) 1GB
Manufacturer AMD AMD
Year Nov 7, 2008 February 2011
Code Name R700 Caicos
Memory 512 MB (x2) 1024 MB
Core Speed 625 MHz (x2) 750 MHz
Memory Speed 1986 MHz (x2) 3600 MHz
Power (Max TDP) 250 watts 31 watts
Bandwidth 127104 MB/sec 28800 MB/sec
Texel Rate 50000 Mtexels/sec 6000 Mtexels/sec
Pixel Rate 20000 Mpixels/sec 3000 Mpixels/sec
Unified Shaders 800(160x5) (x2) 160
Texture Mapping Units 40 (x2) 8
Render Output Units 16 (x2) 4
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 64-bit
Fab Process 55 nm 40 nm
Transistors 956 million 370 million
Bus PCIe 2.0 x16 (PCIe bridge) PCIe 2.1 x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Radeon HD 6450 (OEM) 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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