Compare any two graphics cards:
GeForce 8800 GS vs Radeon HD 6450 (OEM)
IntroThe GeForce 8800 GS makes use of a 65 nm design. nVidia has set the core speed at 550 MHz. The GDDR3 RAM works at a frequency of 800 MHz on this specific card. It features 96 SPUs along with 48 Texture Address Units and 12 Rasterization Operator Units.Compare that to the Radeon HD 6450 (OEM), which uses a 40 nm design. AMD has set the core frequency at 625 MHz. The GDDR3 RAM runs at a speed of 800 MHz on this card. It features 160 SPUs along with 8 TAUs and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 8800 GS should in theory perform much faster than the Radeon HD 6450 (OEM) in general. (explain)
Texel RateThe GeForce 8800 GS is quite a bit (more or less 428%) better at AF than the Radeon HD 6450 (OEM). (explain)
Pixel RateThe GeForce 8800 GS will be much (more or less 164%) better at FSAA than the Radeon HD 6450 (OEM), and also should be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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