Compare any two graphics cards:
GeForce GTX 285 2GB vs Radeon HD 6450 (OEM)
IntroThe GeForce GTX 285 2GB comes with a core clock frequency of 648 MHz and a GDDR3 memory speed of 1242 MHz. It also uses a 512-bit bus, and uses a 55 nm design. It is made up of 240 SPUs, 80 TAUs, and 32 ROPs.Compare that to the Radeon HD 6450 (OEM), which makes use of a 40 nm design. AMD has set the core frequency at 625 MHz. The GDDR3 RAM is set to run at a speed of 800 MHz on this particular card. It features 160 SPUs along with 8 TAUs and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 285 2GB should theoretically be much superior to the Radeon HD 6450 (OEM) in general. (explain)
Texel RateThe GeForce GTX 285 2GB should be quite a bit (approximately 937%) more effective at anisotropic filtering than the Radeon HD 6450 (OEM). (explain)
Pixel RateThe GeForce GTX 285 2GB will be a lot (approximately 729%) more effective at FSAA than the Radeon HD 6450 (OEM), and also will be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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