Compare any two graphics cards:
GeForce GT 450 (OEM) vs Radeon HD 6450 (OEM)
IntroThe GeForce GT 450 (OEM) has a GPU core speed of 790 MHz, and the 1536 MB of GDDR5 memory runs at 1000 MHz through a 192-bit bus. It also is made up of 144 Stream Processors, 24 TAUs, and 24 Raster Operation Units.Compare that to the Radeon HD 6450 (OEM), which comes with GPU core speed of 625 MHz, and 512 MB of GDDR3 RAM running at 800 MHz through a 64-bit bus. It also features 160 Stream Processors, 8 Texture Address Units, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GT 450 (OEM) should in theory be a lot better than the Radeon HD 6450 (OEM) overall. (explain)
Texel RateThe GeForce GT 450 (OEM) should be much (about 279%) more effective at texture filtering than the Radeon HD 6450 (OEM). (explain)
Pixel RateThe GeForce GT 450 (OEM) will be quite a bit (approximately 658%) more effective at AA than the Radeon HD 6450 (OEM), and also will be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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