Compare any two graphics cards:
VS

GeForce GTX 580 vs Radeon HD 6450 (OEM)

Intro

The GeForce GTX 580 uses a 40 nm design. nVidia has set the core speed at 772 MHz. The GDDR5 memory runs at a frequency of 1002 MHz on this particular card. It features 512 SPUs along with 64 TAUs and 48 Rasterization Operator Units.

Compare those specifications to the Radeon HD 6450 (OEM), which comes with GPU core speed of 625 MHz, and 512 MB of GDDR3 RAM set to run at 800 MHz through a 64-bit bus. It also is made up of 160 Stream Processors, 8 TAUs, and 4 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 580 4956 points
Radeon HD 6450 (OEM) 340 points
Difference: 4616 (1358%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6450 (OEM) 31 Watts
GeForce GTX 580 244 Watts
Difference: 213 Watts (687%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 580 should be 1403% quicker than the Radeon HD 6450 (OEM) overall, due to its higher data rate. (explain)

GeForce GTX 580 192384 MB/sec
Radeon HD 6450 (OEM) 12800 MB/sec
Difference: 179584 (1403%)

Texel Rate

The GeForce GTX 580 should be a lot (approximately 888%) faster with regards to AF than the Radeon HD 6450 (OEM). (explain)

GeForce GTX 580 49408 Mtexels/sec
Radeon HD 6450 (OEM) 5000 Mtexels/sec
Difference: 44408 (888%)

Pixel Rate

The GeForce GTX 580 is a lot (more or less 1382%) better at AA than the Radeon HD 6450 (OEM), and also capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 580 37056 Mpixels/sec
Radeon HD 6450 (OEM) 2500 Mpixels/sec
Difference: 34556 (1382%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 580

Amazon.com

Check prices at:

Radeon HD 6450 (OEM)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 580 Radeon HD 6450 (OEM)
Manufacturer nVidia AMD
Year November 2010 February 2011
Code Name GF110 Caicos
Memory 1536 MB 512 MB
Core Speed 772 MHz 625 MHz
Memory Speed 4008 MHz 1600 MHz
Power (Max TDP) 244 watts 31 watts
Bandwidth 192384 MB/sec 12800 MB/sec
Texel Rate 49408 Mtexels/sec 5000 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 2500 Mpixels/sec
Unified Shaders 512 160
Texture Mapping Units 64 8
Render Output Units 48 4
Bus Type GDDR5 GDDR3
Bus Width 384-bit 64-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 370 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 580

Amazon.com

Check prices at:

Radeon HD 6450 (OEM)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield