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GeForce 9800 GX2 vs Radeon HD 6790

Intro

The GeForce 9800 GX2 comes with a clock frequency of 600 MHz and a GDDR3 memory speed of 1000 MHz. It also makes use of a 256-bit memory bus, and makes use of a 65 nm design. It features 128 SPUs, 64 TAUs, and 16 ROPs.

Compare those specifications to the Radeon HD 6790, which features clock speeds of 840 MHz on the GPU, and 1050 MHz on the 1024 MB of GDDR5 RAM. It features 800 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6790 150 Watts
GeForce 9800 GX2 197 Watts
Difference: 47 Watts (31%)

Memory Bandwidth

The Radeon HD 6790 should in theory perform a bit faster than the GeForce 9800 GX2 overall. (explain)

Radeon HD 6790 134400 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 6400 (5%)

Texel Rate

The GeForce 9800 GX2 should be much (about 129%) faster with regards to anisotropic filtering than the Radeon HD 6790. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon HD 6790 33600 Mtexels/sec
Difference: 43200 (129%)

Pixel Rate

The GeForce 9800 GX2 should be a lot (more or less 43%) faster with regards to full screen anti-aliasing than the Radeon HD 6790, and will be able to handle higher resolutions without slowing down too much. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
Radeon HD 6790 13440 Mpixels/sec
Difference: 5760 (43%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 6790

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon HD 6790
Manufacturer nVidia AMD
Year Mar 2008 April 2011
Code Name G92 Barts LE
Memory 512 MB (x2) 1024 MB
Core Speed 600 MHz (x2) 840 MHz
Memory Speed 2000 MHz (x2) 4200 MHz
Power (Max TDP) 197 watts 150 watts
Bandwidth 128000 MB/sec 134400 MB/sec
Texel Rate 76800 Mtexels/sec 33600 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 13440 Mpixels/sec
Unified Shaders 128 (x2) 800
Texture Mapping Units 64 (x2) 40
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 65 nm 40 nm
Transistors 754 million 1700 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 6790

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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