Compare any two graphics cards:
GeForce GT 320 vs Radeon HD 6790
IntroThe GeForce GT 320 features a GPU clock speed of 540 MHz, and the 1024 MB of GDDR3 RAM is set to run at 790 MHz through a 128-bit bus. It also features 72 SPUs, 24 Texture Address Units, and 8 ROPs.Compare those specs to the Radeon HD 6790, which features a core clock frequency of 840 MHz and a GDDR5 memory frequency of 1050 MHz. It also uses a 256-bit bus, and uses a 40 nm design. It is made up of 800 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 6790 should perform a lot faster than the GeForce GT 320 overall. (explain)
Texel RateThe Radeon HD 6790 will be quite a bit (approximately 159%) more effective at AF than the GeForce GT 320. (explain)
Pixel RateThe Radeon HD 6790 is a lot (approximately 211%) faster with regards to anti-aliasing than the GeForce GT 320, and will be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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