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GeForce GT 220 GDDR3 vs GeForce GTX 590

Intro

The GeForce GT 220 GDDR3 uses a 40 nm design. nVidia has clocked the core speed at 625 MHz. The GDDR3 memory works at a speed of 1012 MHz on this card. It features 48 SPUs as well as 16 Texture Address Units and 8 ROPs.

Compare those specs to the GeForce GTX 590, which uses a 40 nm design. nVidia has set the core frequency at 607 MHz. The GDDR5 memory is set to run at a speed of 855 MHz on this specific card. It features 512 SPUs along with 64 Texture Address Units and 48 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 220 GDDR3 58 Watts
GeForce GTX 590 365 Watts
Difference: 307 Watts (529%)

Memory Bandwidth

In theory, the GeForce GTX 590 should perform much faster than the GeForce GT 220 GDDR3 in general. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GT 220 GDDR3 32384 MB/sec
Difference: 295936 (914%)

Texel Rate

The GeForce GTX 590 should be a lot (approximately 677%) more effective at AF than the GeForce GT 220 GDDR3. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GT 220 GDDR3 10000 Mtexels/sec
Difference: 67696 (677%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 590 is a better choice, by far. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GT 220 GDDR3 5000 Mpixels/sec
Difference: 53272 (1065%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 220 GDDR3

Amazon.com

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GeForce GTX 590

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 220 GDDR3 GeForce GTX 590
Manufacturer nVidia nVidia
Year October 2009 March 2011
Code Name GT216 GF110
Memory 512 MB 1536 MB (x2)
Core Speed 625 MHz 607 MHz (x2)
Memory Speed 2024 MHz 3420 MHz (x2)
Power (Max TDP) 58 watts 365 watts
Bandwidth 32384 MB/sec 328320 MB/sec
Texel Rate 10000 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 5000 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 48 512 (x2)
Texture Mapping Units 16 64 (x2)
Render Output Units 8 48 (x2)
Bus Type GDDR3 GDDR5
Bus Width 128-bit 384-bit (x2)
Fab Process 40 nm 40 nm
Transistors 486 million 3000 million
Bus PCIe 2.0 PCIe 2.0 x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.2 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GT 220 GDDR3

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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