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GeForce GTX 590 vs Radeon HD 5450

Intro

The GeForce GTX 590 comes with a clock speed of 607 MHz and a GDDR5 memory frequency of 855 MHz. It also uses a 384-bit bus, and makes use of a 40 nm design. It features 512 SPUs, 64 Texture Address Units, and 48 Raster Operation Units.

Compare all of that to the Radeon HD 5450, which features GPU core speed of 650 MHz, and 512 MB of DDR3 memory set to run at 800 MHz through a 64-bit bus. It also is comprised of 80(16x5) Stream Processors, 8 Texture Address Units, and 4 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5450 19 Watts
GeForce GTX 590 365 Watts
Difference: 346 Watts (1821%)

Memory Bandwidth

The GeForce GTX 590 should theoretically be much faster than the Radeon HD 5450 overall. (explain)

GeForce GTX 590 328320 MB/sec
Radeon HD 5450 12800 MB/sec
Difference: 315520 (2465%)

Texel Rate

The GeForce GTX 590 should be quite a bit (about 1394%) more effective at texture filtering than the Radeon HD 5450. (explain)

GeForce GTX 590 77696 Mtexels/sec
Radeon HD 5450 5200 Mtexels/sec
Difference: 72496 (1394%)

Pixel Rate

The GeForce GTX 590 should be much (about 2141%) more effective at FSAA than the Radeon HD 5450, and able to handle higher resolutions better. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon HD 5450 2600 Mpixels/sec
Difference: 55672 (2141%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon HD 5450

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon HD 5450
Manufacturer nVidia AMD
Year March 2011 February 4, 2010
Code Name GF110 Cedar PRO
Memory 1536 MB (x2) 512 MB
Core Speed 607 MHz (x2) 650 MHz
Memory Speed 3420 MHz (x2) 1600 MHz
Power (Max TDP) 365 watts 19 watts
Bandwidth 328320 MB/sec 12800 MB/sec
Texel Rate 77696 Mtexels/sec 5200 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 2600 Mpixels/sec
Unified Shaders 512 (x2) 80(16x5)
Texture Mapping Units 64 (x2) 8
Render Output Units 48 (x2) 4
Bus Type GDDR5 DDR3
Bus Width 384-bit (x2) 64-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 292 million
Bus PCIe 2.0 x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 3.2

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon HD 5450

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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