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GeForce GTX 590 vs Radeon HD 5670

Intro

The GeForce GTX 590 comes with a core clock speed of 607 MHz and a GDDR5 memory frequency of 855 MHz. It also uses a 384-bit memory bus, and makes use of a 40 nm design. It is comprised of 512 SPUs, 64 TAUs, and 48 ROPs.

Compare all of that to the Radeon HD 5670, which has a GPU core clock speed of 775 MHz, and 1024 MB of GDDR5 memory set to run at 1000 MHz through a 128-bit bus. It also is made up of 400(80x5) SPUs, 20 TAUs, and 8 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5670 61 Watts
GeForce GTX 590 365 Watts
Difference: 304 Watts (498%)

Memory Bandwidth

In theory, the GeForce GTX 590 is 413% quicker than the Radeon HD 5670 overall, because of its higher bandwidth. (explain)

GeForce GTX 590 328320 MB/sec
Radeon HD 5670 64000 MB/sec
Difference: 264320 (413%)

Texel Rate

The GeForce GTX 590 is much (more or less 401%) better at anisotropic filtering than the Radeon HD 5670. (explain)

GeForce GTX 590 77696 Mtexels/sec
Radeon HD 5670 15500 Mtexels/sec
Difference: 62196 (401%)

Pixel Rate

The GeForce GTX 590 is a lot (approximately 840%) more effective at full screen anti-aliasing than the Radeon HD 5670, and also capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon HD 5670 6200 Mpixels/sec
Difference: 52072 (840%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Radeon HD 5670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon HD 5670
Manufacturer nVidia AMD
Year March 2011 January 14, 2010
Code Name GF110 Redwood XT
Memory 1536 MB (x2) 1024 MB
Core Speed 607 MHz (x2) 775 MHz
Memory Speed 3420 MHz (x2) 4000 MHz
Power (Max TDP) 365 watts 61 watts
Bandwidth 328320 MB/sec 64000 MB/sec
Texel Rate 77696 Mtexels/sec 15500 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 6200 Mpixels/sec
Unified Shaders 512 (x2) 400(80x5)
Texture Mapping Units 64 (x2) 20
Render Output Units 48 (x2) 8
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 128-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 627 million
Bus PCIe 2.0 x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 3.2

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon HD 5670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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