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GeForce GTX 590 vs Radeon HD 6770

Intro

The GeForce GTX 590 makes use of a 40 nm design. nVidia has set the core speed at 607 MHz. The GDDR5 RAM works at a speed of 855 MHz on this specific card. It features 512 SPUs as well as 64 TAUs and 48 Rasterization Operator Units.

Compare those specifications to the Radeon HD 6770, which has a clock speed of 900 MHz and a GDDR5 memory speed of 1050 MHz. It also makes use of a 128-bit bus, and makes use of a 40 nm design. It is comprised of 800 SPUs, 40 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
Radeon HD 6770 1520 points
Difference: 5160 (339%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6770 108 Watts
GeForce GTX 590 365 Watts
Difference: 257 Watts (238%)

Memory Bandwidth

In theory, the GeForce GTX 590 should be 389% quicker than the Radeon HD 6770 in general, because of its greater bandwidth. (explain)

GeForce GTX 590 328320 MB/sec
Radeon HD 6770 67200 MB/sec
Difference: 261120 (389%)

Texel Rate

The GeForce GTX 590 should be much (about 116%) more effective at texture filtering than the Radeon HD 6770. (explain)

GeForce GTX 590 77696 Mtexels/sec
Radeon HD 6770 36000 Mtexels/sec
Difference: 41696 (116%)

Pixel Rate

The GeForce GTX 590 will be a lot (about 305%) faster with regards to FSAA than the Radeon HD 6770, and should be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon HD 6770 14400 Mpixels/sec
Difference: 43872 (305%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Radeon HD 6770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon HD 6770
Manufacturer nVidia AMD
Year March 2011 January 2011
Code Name GF110 Juniper XT
Memory 1536 MB (x2) 512 MB
Core Speed 607 MHz (x2) 900 MHz
Memory Speed 3420 MHz (x2) 4200 MHz
Power (Max TDP) 365 watts 108 watts
Bandwidth 328320 MB/sec 67200 MB/sec
Texel Rate 77696 Mtexels/sec 36000 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 14400 Mpixels/sec
Unified Shaders 512 (x2) 800
Texture Mapping Units 64 (x2) 40
Render Output Units 48 (x2) 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 128-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 1040 million
Bus PCIe 2.0 x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon HD 6770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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